kn said:
Yep, that's one of the biggest complaints in the game and is accurate. Keep in mind, though, that the "Vita Chamber" while being a save point, is actually yet another twist on the standard FPS format. Somewhere I read that the developers made it this way in the hopes of keeping the story continuity togeter rather than having to keep going back to previous points and dying. Gears had a few areas in the game where it was fairly easy to die if you weren't very, very careful and if you did, it would return you to the last checkpoint. You had to listen to the main character communicate the same radio message and move back through the scene repeatedly until you got through the area to the next checkpoint. It didn't happen often but when it did, it drove me nuts and made me fall out of love with the game... That's just me, though. I don't mind it being easy. I don't every play games on 'hard', 'insane', or the like. To each his own. |
Oh I agree, change is a good thing, and, honestly, how many of the best games of all time are actually difficult? OoT, still considered the best of all time by most standards, certainly wasn't. Neither was RE4, Metroid Prime, Super Mario 64, etc. However, the feature is what in the end is hurting it's reviews and it's what has dropped it's reviews down from being the second best game of all time to the 4th best. That just goes to show you though that reviews won't always match your opinions.








