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naznatips said:
ceres said:
kn said:

I'm certainly not making excuses. The developers made it the way they saw fit. Some like it, some don't. In my opinion it's not a big deal but I certainly wouldn't call it a "massive flaw". If it is that heinous, write 2K a letter and let them know you want a patch to have all enemies in the area "reset" their location and to full health so that your exit from the Vita Chamber isn't such a big deal.


If I'm understanding what is going on, at the very least the enemies should regen after a minute or two of not being hit. Dead enemies stay dead but those you took health off of should start regaining it back.


Sadly, they don't. You can fail to kill the Big Daddy, but take half of his health, revive in the Vita Chamber, then go take the second half.


 Yep, that's one of the biggest complaints in the game and is accurate.  Keep in mind, though, that the "Vita Chamber" while being a save point, is actually yet another twist on the standard FPS format.  Somewhere I read that the developers made it this way in the hopes of keeping the story continuity togeter rather than having to keep going back to previous points and dying.  Gears had a few areas in the game where it was fairly easy to die if you weren't very, very careful and if you did, it would return you to the last checkpoint.  You had to listen to the main character communicate the same radio message and move back through the scene repeatedly until you got through the area to the next checkpoint.  It didn't happen often but when it did, it drove me nuts and made me fall out of love with the game... That's just me, though.  I don't mind it being easy.  I don't every play games on 'hard', 'insane', or the like.  To each his own.



I hate trolls.

Systems I currently own:  360, PS3, Wii, DS Lite (2)
Systems I've owned: PS2, PS1, Dreamcast, Saturn, 3DO, Genesis, Gamecube, N64, SNES, NES, GBA, GB, C64, Amiga, Atari 2600 and 5200, Sega Game Gear, Vectrex, Intellivision, Pong.  Yes, Pong.