By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Perhaps the points are valid, but lots of the basis are plain wrong:
- described what hardcore and casual is, but not what "hardcore/casual game" and what "casual/hardocre gaming market" is. It's impossible to understand most of what's written without these definitions,
- the complete price of a game as revenue for the publisher/developer is just plain wrong. They get a fraction of that, more in the 20-30 %, but surely not 100 %. Some Forbes article recently claimed Nintendo had 65 % of the games price on their 1st party titles, that they publish, develop, market.