ClaudeLv250 said:
The smaller Japanese developers are what determine the definitive JRPG console because they're the majority. You keep defaulting to "big" and "trademark" RPGs (or in other words, Square Enix franchises). If a console is only getting support from the same 2-3 development houses, that's not good. When it's getting support from those developers and everyone else, then that's when it becomes dominant. "Top tier franchises" can't define the console's library if they're the only ones on it. The smaller Japanese devs are the majority in terms of quantity. If you hadn't noticed, it's the big "AAA" JRPGs that make a splash, if at all. Most gamers would choose 1 big production game that they've already had experiences with rather than 10 single A games. The worth of a highly coveted series is much higher than the support of dozens of small projects (which isn't a bad thing either). Even if you stray away from JRPGs, one trademark title can change the console with "no games" to the "definitive genre game". Look at the data, there are people that buy Playstation products just for GT, Microsoft products just for Halo and Nintendo products just for Pokemon. Now, the big difference between other genres and JRPGs, is that JRPGs typically sell like crap UNLESS it's a well recognized franchise. Shooters on the other hand, could sell well regardless. And talking about quality after I made a list of recently announced games makes no sense because they're not out yet, and of the RPGs out this gen only about 3 haven't been torn apart by critics and that's not much to brag about. Actually, talking about quality makes perfect sense. I used it as a tool to show you that you shouldn't go out and call something the "definitive console" if you're not even sure how good the product is. I guess I should go ahead and call Starcraft 2 the "definitive strategy game" without any basis other than potential. I can understand you complaining about me using the upcoming games as a way to define the Wii as the JRPG console, but as I see it there isn't that much on any of the consoles right now that can challenge the Wii's near future. And I stick to my argument, because while this thread was going, Phantom Brave was announced for the Wii. Yep, the Wii got another one and I'm going to have to update the list with it and some games I forgot between all the platforms. To be honest, I know alot of people that rather play FF13 than:
Are you going to tell them that they're missing out on the "definitive" experience also? At the end of the day, most people won't even care about Moon's Peak, Tact of magic, Muramasa, etc. When you try to convince others that a certain console is the "definitive" one, you don't go around naming games that are largely unfamiliar to the general public. Why do you think the annoucements of FF13 (multiplatform), DQX, and MH3 was so big? Why do you think games like VC, Disgaea3, and Persona4 get almost no buzz along with low sales? It's because not too many people care for low production products. |
Anyways, you're making me stray away from my point.
The Wii is not the "definitive JRPG" console, and it has WAYS to go before it can compare itself to the PS2.








