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Sega just needs a healthy, yearly balance of re-releases/remakes, new installments in established franchises, and new ip's, (and liscensed garbage/shovelware..jk.)







stumbled upon this -

http://www.edge-online.com/features/interview-welcome-segas-next-level

We are recognizing that Sega needs to find the right magic between new IP, Sega’s classic IP and licensed properties. We understand that all three of these in the business condition of today’s industry require us to invest in great developers and work with them to build those properties. That’s why we’re working with Obsidian, Gearbox and Silicon Knights and these triple-A track record developers. How we see us getting to the promised land is [making] great content, either new or existing in some form or fashion, and working with great developers who have a passion for that content. Perhaps it’s content that they’ve come up with that we’re helping build together.

In a very distilled kind of way, those are the elements that we think will get us to the promised land of being a top publisher again.