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ChronotriggerJM said:
@Selnor because not every game is what I deem "generic".

Here are a few games which are quite different in my opinion.

Tribes. Big emphasis on the physics, jetpacks, skiing, and a 3 tier spawning system, light armor for quicker movements, medium armor for long range survivability, and heavy armor for the big stuff, obviously your much slower than the others ;) Tribes uses all these for strategic elements in they're gameplay. Standard FPS stuff, then all of this stuff that you HAVE to factor into the game.

Team fortress. Say no more, you already understand I'm sure :P A class system which limits what you can and can't do as a player. Depending on your personal goals, you will NEED to adapt a strategy.

Warhawk, this game is based around it's vehicles. The vehicles are like different classes all on they're own, and they all NEED to be utilized in order to win the game/take over bases. I mentioned earlier that there is a massive predatory cycle in this setup as well, and it takes far more intelligence to win as opposed to simple skill. The person with the most kills is rarely the winner, knowing how the battle is progressing is what nets you the win here.

Timeshift (self explanatory)

Fracture (if you've seen the vids you already know :P )

Haze!!!! The two opposing factions have entirely different skills and abilities. How you utilize them is how you'll win.

Resistance Fall of Man series. All in the weapons baby :P The mechanics that worked before, start to fall apart here, you have to keep on the move or you'll get toasted pretty quick :D Weapons can shoot through walls, blades can ricochet and kill you off pretty quick, corpses can explode on command from magnum shells, rockets can change direction. Scary stuff :3 You have to know your weapons to kill, and know how to defend against them to stay alive xD

These are some examples of games that I'm talking about. And because Killzone 2 is implementing they're own version of a class system, I'm not sure it will ever see the success that Halo see's. It will be quite a bit more complicated. Not everyone, can do everything :P

So what you are saying is that you prefer games which make you use a certain type of strategy.

Wheras I like Halo 3 because I get the choice of the strategy.

In Halo Team matches. As a team we can decide to use the vehicles to our advantage, or maybe have some snipers for protection. What about grenadeers or ground assault men. A well coordinated, strategic team in Halo 3 will destroy a frag fest team in secondes. Seen this so many times.

I would rather choose my strategy as I play, rather than be set to a few strategies around healing, or constant vehicles etc. But thats where choice comes in and where you differ. If thats why you call Halo generic becasue it combines all those strategy games you mention and gives you choice, then I'll take generic any day of the week.

Thats why I dont play TF2 anymore. It got boring real quick.