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I think the MMO aspects may be similar to World in Conflict - You had 8v8 battles, but each of the said players could control a specific aspect of the army.

So in an MMORTS battle of Kingdom Under Fire 2 you could see:

- 2-4 players control infantry divisions (infantry, grunts, orcs, zombies, ect)
- 2-4 players control calvary troops (Wargs, Horses, Skeleton Horses)
- 2-4 players control magus divisions (Mages, Warlocks, Witches)
- 1-2 players control support groups (Catapults, Trebuchets, Behemoths, ect)
- 1-2 players control air-based squads (Dragons, Dwarven Flying Machines, Griffins)

And of course, each of the said players would be controlling 4-5 groupings of units with a few hundred units per group. Later on, in Crusaders, you would have 1000s of individual units in battle at any given time.

Kingdom Under Fire is the true gem of the Xbox collection. I haven't played an RTS since Crusaders that mimics the major-scale battles that KUF has. N3 and CoD were both massive disappointments knowing how good KUF: Crusaders and Heroes are.



Back from the dead, I'm afraid.