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ChronotriggerJM said:
But that's so not true Burg ^^ In resistance 2, you see an enemy, you just expect them to have a certain behavior :P THAT'S vanilla ^^ Sure the gameplay changes, but your just killing another type of that mob, the enemies your fighting have no soul :P

The guys in uncharted however felt way more alive than any other game I've played this gen ^^ Uncharted was about playing in a world they wanted to immerse you in, they wanted to simulate a more movie based realization. If you ever saw Romancing the Stone you'd probably understand ^^ They even gave the enemy that option to pop out of cover and just spray randomly LOL It was great! Shooting some guy from the front, then having him fall forward off a waterfall :) It was just classic! That game was a blast to play through and through!

 

i disagree. the enemy AI in uncharted was no different from any other game. they dodged, they charged, they found cover. but that's just standard.

the enemies in resistance 2 push you to the limit as well. you get times when dozens of dudes just charge you like crazy. you get times when they hide and shoot you with augers (gun that can shoot through walls) giving you no opportunity to wait and think. no, the enemy AI in uncharted was the same. i don't see any difference.