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I swear all this stuff about Wii dev costs being low is a bit of a of a misconception. While I'm sure they are much less then developement on the HD consoles, it's generally accepted to have a hit on the Wii you need a far bigger marketing budget, which of course increases risk. I remember reading in the PS2 days EA would normally match their developement costs with their marketing budget, and marketing a game on the Wii is more important than it has been on any previous console.

Sure enough there have been a few hits with seemingly no advertising (As far as I am aware) on the Wii but how often have we seen a Wii game flop and people blame the publisher for not putting enough into marketing? I'm not totally convinced with Wii is as 'risk-free' as you make out, hell, the biggest flop this year I'd say on the HD consoles has been Mirror's edge and that's going to well surpass half a million.

As for EA, I don't blame them for keeping up support on the HD Consoles, as that's where their biggest brand. EA Sports, still see's the most support. It's where their largest fanbase is. I do agree that striving for 'bigger and better' games with larger budgets may not be the best approach, but are we really in a position to question a giant like EA? I'm sure they've got a far better idea at what they're doing then anyone here.