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PS3=Sega Saturn. That is my theory. There was a nice graph to illustrate this. Hold on.....  OK.  Thanks pbroy.

Sega Saturn Playstation 3
Last Minute Hardware Decisions

The Saturn was originally supposed to have only 1 SH2 processor. They decided in the last minute to add a second SH2 processor, which in turn made it harder to program for the system. It now had 2 processors working in parrallel. Some developers didn't even use the second SH2 processor.

The PS3 originally wasn't supposed to have a GPU in the system. It was supposed to use the Cells to do all of the processing. In the last minute they decided to add the RSX chip, which wasn't originally designed to be in the system. Just like the Saturn, some developers don't even use all of the Cells. The combination makes it hard to program for.
Price The system was way overpriced at launch. The system was way overpriced at launch
First Pary Offerings Slow and far between Slow and far between.
3rd Party Support Third party support is slow. Some games are released after Playstation version. Most of the time the games aren't up to par with the Playstation version. Third party support is slow. Some games are released after 360 version. Most of the time the games aren't up to par with the 360 version.
Main Purpose 2D powerhouse. No system in the 32/64 bit generation could touch it. Dubbed as a Blu-ray player and gaming machine. Blu-ray will provide massive amounts of storage for better textures and sound.
The Reality The 2D generation was out the door and the 3D generation just started. They tried to compete as a 3D machine when it wasn't built to be one. The Blu-ray drive is slow. It's a bottleneck. What good is it to have high def textures and sound, when it can't read it fast enough? Enter the mandatory installs. The system's RAM allocations also prevent too much high res textures to be loaded at one time. Another bottleneck that prevents Blu-ray from giving all it's got.