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Blappo said:
nordlead said:

The knights actually had a huge flaw in their design that made them simple. Jump then stab on the way down. works every time.

If you ran into one of these, you just left the dungeon and came back, tried again and got a red bottle.

Actually, most the things that made this game hard had an exploit, but even with the exploits, the game was freaking hard.

Do you mean downward thrust or stab?  I thought their helmets protected them from downward thrusts (plus you needed to cast Jump to be able to jump high enough).  I didn't think jump stabbing worked that well since they didn't get pushed back far enough and you slid into them recovering from the jump.  Maybe I was just too close.

Now I want to try this again.  Is the D-pad on the Wiimote precise enough or should I get the classic controller?  (Last time I played was with an emulator using a gamepad with a very sloppy D-pad).

 

The Wiimote D-pad is all you need. I play all my NES VC games with it and Mega Man 9 also. It also brings out the nostalgia because it's so much like a NES controller.

 



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