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DTG said:
Soleron said:
HappySqurriel said:

"Interactive Drama" it hasn't (really) been tried since the early 1990s with CD-Rom games that were (almost) always awful ...


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This kind of thing is what got Sony into the PS3 situation: games that are expensive to develop, appeal to few becasue the focus on cinematics takes away from gameplay and value, and end up failing in the market. Lair was the perfect example of that.

 

Good storylines appeal to a much wider audiance than good gameplay. Hence why books and movies are far more mainstream than are videogames. If anything, this kind of cinematic game will help propel the ps3 toward a much wider userbase.

 

Good storylines does not appeal to a very wide audience. Good experiences do. This is the reason why movies such as Pirates of the Carribean and The Dark Knight have such huge success. It's not about the story at all. This is also why the Wii has more success than the HD console. It's not about the graphics or storylines. It's about the experience, and in the world of Videogames, experience lies mainly in gameplay.

I simply cannot believe that you chose the Wii as an example of storylines being superior to gameplay. Oh, and lets get this over with: Deep gameplay does in no way mean Good gameplay. Depth can increase the experience, as well, but it's just as likely to scare you off. Depth has no real connection to quality, and that really upsets your argument.

The problem with previous Interactive Drama's have been that they take the experience of movies and completely butcher them by disrupting the flow. They were not interactive in any meaningful way.

Let's hope that Heavy Rain can introduce some meaningful interactions with the story. Previous attempts at this has all failed, but sometime sooner or later this industry will find its own way of telling stories. Let's hope this is it.



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