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The game itself.

It's a platformer that's almost entirely sold on "You can make levels for it."

It's a miracle it didn't stop selling after 100K and is a great success in my mind.

Very few people usually buy into that type of game.

Sure "you don't HAVE to build levels."

However telling someone that they don't half to do the 60-70% of the game they won't like isn't a lot of consolation to most people.