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But IR is a better control mechanism for FPS' because it is closer to the actual activity involved


bah if you want that get a rail shooter peharps. But FPS have 3 important control inputs:

Movement
Pointing
Look direction.

With keyboard/mouse and dual analog you shoot where you look. With IR you point somewhere and look around when you reach the border. Totally disorienting. Pointing devices are simply limited to the direction you look or for rail shooters. The quake trailer that was on the site recently looked cool, doesn't change the fact that keyboard/mouse is head/shoulders and feet above IR because the looking around input has been solved much better. (This is also better in dual analog, but its too slow and unprecise)