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Andir said:
What everyone seems to miss is that it actually takes more AI to have the enemy stand/strafe around waiting to strike than it does to just have them rush at you and attack.

 if  (amountattacking = = 2){
       stand_near = 1;
 }

 if  (amountstanding = = 5) {
      strafe_around = 1;
 }

/sarc :)