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scottie said:
thx1139 said:
dougsdad0629 said:

Few, if any, games have actually lived up to what Wii Sports promised would be the future of Wii gaming. The VAST majority of Wii titles have the motion control either blatantly tacked on with no added value or they have fun implementations of motion control, but nothing overwhelmingly special. Even as fun as swinging your sword in Zelda was, it was only a waggle with no direct representation of what your hand was actually doing. Aside from a few games such as Trauma Center, what gaming experiences has the Wii given us that we couldn't get before by just pushing a button? For example, why are we 2 years into the Wii's lifespan and we still have yet to see a fully featured baseball game that lives up to the potential that Wii Sports offered? Hopefully Wii Motion Plus will change all of this. I hate to piss in everyones Cheerios here, but I believe that despite how fun it can be, the Wii has not even come close to living up to its potential and IMO is a disappointment thus far.

 

I have said this before. Usually get slammed for it.  Playing Wii Sports at my nephews I noticed that all I need to do is flick the WiiMote.  In reality how the WiiMote is advertised in reality is a fraud.  Advertisements make it seem that you act like a baseball player, bowler, etc. to play when in reality the WiiMote is just a motion controlled switch. Move the controller enought and the switch is thrown.

As far as I know the poster child for motion controls continues to be WiiSports and RE4 Wii. Two games that came out the first 9 months of the Wii existence.

How about a top 10 list of good Wii games that really make use of motion controls. Will any of them be 2008 releases?

 

10 good Wii games that make good use of motion controls? easy From the 13 games in my profile we get

 

Good use of it

1 Wii Play (seriously - play tanks, shooting gallery, pose mii they're very good)

2 Elebits

3 Kororinpa (alternatively Mercury Meltdown Revolution)

4 Mario Kart - 2008

5 RE:4

6 Metroid Prime Corruption

7 No More Heroes - 2008

8 Super Mario Galaxy

9 Wii Sports ( the boxing is acually brilliant use of motion sensitivity, all of the rest of them can be played with just a flick of he wrist, but its more fun not to)

 

First I hope that list isnt best to worst (of the top 10).  The only standout game I see that really uses motion control that I see on that list is Metroid Prime Corruption.   Now dont think I am slamming SMG or Mario Kart it is just that the motion controls arent really a requirement and arent core to the game.  Mario Kart uses the WiiMote in a wheel when if wheel was so important wouldnt the more immersive thing to be a real wheel controller.  For the most part SMG just uses the WiiMote to get stars (what I hate the most about Mario games) that a hard/tedious to get.  Also as good as it the game is the celebration of RE4 Wii when it is just a GC port with motion controls (good ones) is amazing.

At this point in its life to live up to the innovation hyped the WiiMote controls should really be providing something truly different and exceptional. They are not.



Its libraries that sell systems not a single game.