By using this site, you agree to our Privacy Policy and our Terms of Use. Close

@ NJ5

Well I guess memory, but that's a moving target as well with endless potential code optimisation (resulting in smaller footprints), the potential to use more procedural generated graphics (resulting in far less storage requirements for assets, something the SPUs are really powerful for), OS optimisation, harddrive virtual memory / streaming, bandwidth optimisations, etc.

You will never get a concrete answer as it's not possible. Current CPU load can be easily determined through Sonys benchmarking tools. That's the only reason why we get figures on those.

PS3 exclusive Genji 2 - 0% max SPU usage.
PS3 exclusive Resistance: Fall of Man ~16% max SPU usage.
PS3 exclusive Uncharted: Drake's Fortune ~30% SPU usage
PS3 exclusive Killzone 2 (current build) max ~60% SPU usage per SPU (average will be lower)



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales