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MikeB said:

@ NJ5

The Cell can help with a lot of GPU related tasks (and doing them easier and more efficient), the GPU can do little regarding CPU specific tasks. In any case the RSX is more powerful than the Xenos, for any flexibility advantage the Cell can overly compensate for that.

@MikeB: That has nothing to do with whether KZ2 is GPU-bound or limited by whatever else.


Developers are still evaluating and learning how to best do things for their games, the RSX being designed more than other GPUs to take take advantage of the CPU (Cell) and being able to take advantage of the XDR Ram no percentage or so can be given.

Only some devs expect they will be able to yield at least 50% additional graphics performance efficiency by taking more advantage of the Cell to pre-process things for the RSX. (for example based on Super Stardust HD dev comments, a 1080p game drawing over 20,000 objects and 100,000 particles on screen at once at 60 frames per second).



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales