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i recall reading somewhere that you need to sit like 2 arms length away form your monitor. and i remember from a movie, where this one guy created a program which can create an actress and gave it to this wash up director to make an actress and direct a movie, now that guy spent too much time on the computer and he got eye cancer, which is why he got the gutts to finally give away the program he developed to the director. so i assume its still pretty harmful. how harmful?.. i have no idea. LCDs do not emit radiation like CRTs. You don't need radiation shields, or sit at a certain minimum distance. Besides, Hollywood is not a very reliable source to gather your information from! You can sit next to an LCD all day and if your eyes feel the strain, it's from the images, not from the radiation. yeah, i guess... but were just assuming, we could say the same about people who dont know any better about consoles. imagine 2 people talking about the xbox, they would assume that it made a profit since Xbox 360 was made. they would also assume that xbox360 is making a profit since its still on the market.. I guess if we assume we can assume everything then! I don't understand exactly your comment though... bioshock minimum requirements right now is 2.4 ghz and 2gb ram(not sure but real requirements not really needed anyway) now if developers became pretty used on the PC development, would they be able to make a game which is technically superior to Bioshock but with far lesser minimum requirements?. 2 cores 500 mhz each with only 750mb ram? hypothetical question. What you are talking about is optimizations. Yes, developers do it all the time. It can swing both ways though: Developers can make a game run leaner or meaner. Normally they aim for the meaner bit (more of everything) instead of leaner (keep everything the way it is but optimize it for lower-spec'd computers). How a developer decides to implement is their own decision. PC gaming is just moving towards 64-bit operating systems and multicore CPUs so there is also a learning curve for developers. 64-bit vs 32-bit and multi-core vs single-core are different. Same reason why developers have a hard time with the CELL.