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@ Squilliam

I don't believe the PS3 has dynamic balancing of the SPU load because all the DMAs must be assigned by hand.


How do you think attaching several PS3s to achieve better raytracing results works? Of course it can be done, the Cell is better suited at these sort of things than other CPUs, that's why they are so powerful to use in supercomputers, add more SPUs and you get a near linear increase of results.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales