@ NJ5
You made it sound like having headroom was a bad thing, the SPEs just waiting for each other and thus being unable to perform something else in parallel.
Now your view seems more balanced. A lot of the black areas in that old diagram are now filled, you seem to acknowledge being able to bring this down again through optimisation is a good thing, even more headroom for future games to take advantage of.
That would go well with Killzone 2 dev comments, who state they can still add 40% more parallel systems before having to worry about other processes slowing down (thus requiring code optimisations, like 360 launch games using up 85% and once reaching near hundred needing heavy code optimisations like we saw with later games such as Gears 2).







