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@ NJ5

You made it sound like having headroom was a bad thing, the SPEs just waiting for each other and thus being unable to perform something else in parallel.

Now your view seems more balanced. A lot of the black areas in that old diagram are now filled, you seem to acknowledge being able to bring this down again through optimisation is a good thing, even more headroom for future games to take advantage of.

That would go well with Killzone 2 dev comments, who state they can still add 40% more parallel systems before having to worry about other processes slowing down (thus requiring code optimisations, like 360 launch games using up 85% and once reaching near hundred needing heavy code optimisations like we saw with later games such as Gears 2).



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales