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CrashMan said:
PP is not the future of gaming. There is too much interdependance of between aspects of games that PP can't be utilized on a large scale effectively for games. Forcing PP where it is not appropriate will actually constrain efficiency, not increase it.

Say you put each object's AI on a separate thread, you will still need to wait until the rendering thread finishes before you can proceed to the next frame. PP in games is only as fast as its slowest thread.

 

Then again, graphics is example of opposite. It's very easy to use PP in graphics and because of that some GPU's on PC have hundreds of cores (Nvidia GTX 280 has 280 cores for example). Even $100 GPU's on PC has dozens of cores.