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iclim4 said:
your mother said:
Hus said:
This will eat lots of my time.

PS3 will do graphics better then Crisis, but that will take years to do.

You do realise that by the time the PS3 manages better graphics than Crysis (which you yourself admit will take years to accomplish), the PC has already moved well past Crysis-level hardware.

In other words, in several years time the PC will be creating games that obliterates anything Crysis is able to pull off today. Graphics, textures, physics, AI, sound - everything will be vastly improved.

Where does that leave the PS3, when its hardware five or 10 years down the line is EXACTLY the same as it is now? It's not going to gain a gram of extra processing power. The PC, on the other hand, you can expect a doubling of performance every 18 months for the same money you are spending today.

That's right.

The last thing to keep in mind is that it may not necessarily be "by the time", but rather "if the PS3 can" surpass Crysis at all.

Even if the PS3 could do visuals to Crysis levels today (which it can't - at least, it hasn't been seen yet), it won't be able to keep up. And before you say that UT3 is running at 60 fps, keep in mind PC gamers are used to running UT at well over 150fps (UT2K4 runs around 240fps on my PC at 720p).

Anyhow, follow this link to see what I mean.

http://farm2.static.flickr.com/1273/1208006217_aa7ee6bb88_o.png


well if the developers are telling the truth, on how motorstorm is only using 30% or something of the cells power, were sure to see big leaps of improvement.

But you should also keep in mind two things about PC development, namely:

  • PC gaming is just entering the 64-bit era.
  • PC gaming is just entering the multi-core era.

What that tells you is PC game developers are also just beginning to come to terms with the extra processing power that 64 bits allows, and are just beginning to understand how to, and to implement, games that actually make use of multicore technology. If developers say that Motorstorm only utilizes 30% of the cell, you could arguably say the same thing about PC gaming. Therefore, you can expect the same leaps and bounds for PC gaming.

You are also forgetting that the development will cost a lot more for the PS3 as well - it doesn't only apply to PC game development. Additionally, an increase in processing power does not mean higher hardware costs. The cost remains the same. Have you ever heard of Machrone's Law? It correlates with Moore's Law. Look it up. It's pretty funny - and accurate!

About multiplat and all that, I honestly have yet to see any numbers that address PC gaming so I'm not even sure if this is really true. Countries like South Korea and Germany, for instance, love PC gaming. I'd love to see them numbers though...