PP is not the future of gaming. There is too much interdependance of between aspects of games that PP can't be utilized on a large scale effectively for games. Forcing PP where it is not appropriate will actually constrain efficiency, not increase it.
Say you put each object's AI on a separate thread, you will still need to wait until the rendering thread finishes before you can proceed to the next frame. PP in games is only as fast as its slowest thread.
I am a Gauntlet Adventurer. I strive to improve my living conditions by hoarding gold, food, and sometimes keys and potions. I love adventure, fighting, and particularly winning - especially when there's a prize at stake. I occasionally get lost inside buildings and can't find the exit. I need food badly. What Video Game Character Are You? |
Mega Man 9 Challenges: 74%
Waltz | Tango | Jitterbug | Bust a move | Headbanging |
Bunny Hop | Mr. Trigger Happy | Double Trouble | Mr. Perfect | Invincible |
Almost Invincible | No Coffee Break | Air Shoes | Mega Diet | Encore |
Peacekeeper | Conservationist | Farewell To Arms | Gamer's Day | Daily Dose |
Whomp Wiley! | Truly Addicted! | Truly Hardcore! | Conqueror | Vanquisher |
Destroyer | World Warrior | Trusty Sidearm | Pack Rat | Valued Customer |
Shop A Holic | Last Man Standing | Survivor | Hard Rock | Heavy Metal |
Speed Metal | Fantastic 9 | Fully Unloaded | Blue Bomber | Eco Fighter |
Marathon Fight | Quick Draw G | Quick Draw C | Quick Draw S | Quick Draw H |
Quick Draw J | Quick Draw P | Quick Draw T | Quick Draw M | Quick Draw X |