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Yessir.

I think maturity is about a game being comfortable in its own space - it has more to do with the creative maturity of the designer and their own ability to utilize and manipulate how people approach the medium. The Metal Gear Solid series in this sense is not "mature" because Kojima's still kind of hamfisted about how he approaches the medium, whereas Fumito Ueda is a very mature designer because he knows how to do things with games that one could not do with film or literature.