By using this site, you agree to our Privacy Policy and our Terms of Use. Close
drpunk said:
So it's using 3.6 of the SPEs?

Surely this information is useless.

Practically. On one side, we have the fact that code optimizations could reduce that figure. On the other hand, it could well be too hard to get that figure radically up in future games due to the inherent limitations of a multi-core architecture for an application as complex as a game.

To sum up:

- It's very easy to use 100% of a single core CPU (with inefficient or efficient code).

- It's very easy to use 100% of a multi core CPU with inefficient code.

- It's very hard or impossible to use 100% of a multi core CPU with efficient code for a complex application.

By complex application I mean anything which contains lots of different workloads with inter-dependencies among them. Games certainly fall into this category. Different cores will be idle at a given time waiting for another core to finish their work before they can do anything useful.

 



My Mario Kart Wii friend code: 2707-1866-0957