@ NJ5
You are wrong, I also said there was more headroom than that remaining 15% with regard to 360 games as well back then.
But that was back then, now it's over 3 years after the 360's release (a relatively easy platform to develop for). 2 years from now when PS3 games are tapping over 85% of available SPE cycles, I will also say there's performance wise only a little more to gain.