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@ NJ5

No double standards in that regard, I actually said the same thing with regard to 360 launch games tapping ~85% of total CPU resources then as I say with regard to Killzone 2's tapping of 60% SPE resources now.

Before this I thought games like Kameo were only using 1 full core while having the operating system run on another (so at least 1 space core). Then when I saw the documents I could develop a more educated opinion. (I was more into Cell than Xenon for obvious reasons)

Only difference was that PS3 launch games like Genji 2, although this game looked better than various other launch games used 0% of SPE resources. I created a thread about this a long time ago, trying to point this out to people and the enormous gains we could anticipate in the future for games like Killzone 2 (better graphics in many different regards, more things on screen, better physics, etc, etc).



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales