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MikeB said:


Well if launch games already tap 85% of available CPU resources from all 3 available cores, there's not a lot of headroom for the long run.

Unless a lot of those CPU cycles are wasted due to lazy and wasteful coding (who knows, maybe they made the game in Java... j/k). You could easily admit that possibility since it was an early title.

All I'm saying is let's have a little consistency in these debates. As George Carlin says:

"Let's not have a double standard here, one standard will do just fine."

 



My Mario Kart Wii friend code: 2707-1866-0957