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--OkeyDokey-- said:

There was never any doubt about the success of first party Nintendo games. Lack of third party games and overall low quality is the issue.

Just looking at the charts, you can see Wii owners are buying the same few games every week, which has a lot to do with the fact that there's not much else to choose from.
It's hard for an HD game to sell hundreds of thousands of untis each week when it has to compete with the constant stream of new releases.

Edit: Not disagreeing. Wii Fit/Sports, Brawl and Mario Kart are just about the biggest system movers out there.

 

The problem with that thinking is that Wii games don't follow the same pattern as HD games.

The big hitter HD games sell 100s of thousands of copies in the first week, then tail off to selling around 10-20k per week... thus they are easy to notice on the charts for the first few weeks, and still show up if you look for them, further down the charts.

The average HD game does exactly the same except with lower numbers and even poorer "legs" which means they show up fine in the top 10 of the charts for week 1, and stay visible for 2-3 more weeks, then will dissapear.

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The big hitter Wii games start high, though not quite as high as HD ones, but then continue to sell 50-100k per week, which is why you see them on the charts each week.

The average Wii games are lucky to be in the top 50 for more than 1-2 weeks, and the early debut will mostly go unnoticed unless you search for that specific game.... but then it can stay in the 50-200 spot for months on end, if not even longer in some cases.

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Thus the Wii big hitters sell more than most HD big hitters (I am starting to hate that term now) over their full lifetime, and both are equally noticable in the charts even if in reality the Wii titles have more presence (Wii fit in top 10 still)

But the average titles for Wii can still sell just fine, it's just that they do so mostly unnoticed.