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MikeB said:

Further game engine optimisations can bring down the 60% SPU load figure considerably. So potentially there should be even more headroom to do additional stuff.

Current processor loads can be easily determined through benchmark software, but future wizardly coding optimisation cannot be quantified.

Very true. You never used this logic when talking about 360 games though. I remember you were always mentioning that Kameo used the three cores as supposed proof that the 360 had been tapped. Then when I or others pointed it out, you'd downplay the same argument which you're now using.

 



My Mario Kart Wii friend code: 2707-1866-0957