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As much as people complain about DRM and various protections for games, there is at least some merit to the argument that it's needed.

http://www.joystiq.com/2008/11/13/world-of-goo-has-90-piracy-rate/

 

In the 1up podcast one of the people who knows the two guys who made "world of goo" said that they intentionally did not include any kind of DRM or security in good faith that if you make a good product and price it reasonably people will buy it. They were wrong.


Normally I don't care about piracy, that is to say I don't get worked up over it. I think it's wrong and shouldn't be done, and I buy my games legitimately, but as a whole I think giant corporate pawn shops like gamestop are just as harmful to the industry (and few people get worked up over buying used games at discount prices). But in this case, this just sucks ass. These are two guys that quit their jobs and went into a huge amount of debt to create their game, and not only that but listened to the cries of "foul" from gamers everywhere fed up with red tape and arbitrary security and in good faith didn't use any of it thinking they had a product good enough at a low enough price that people would be willing to buy it. And the gaming community proved EA right. That's sad when EA can say "I told you so, you are in fact a bunch of greedy thieves and we're just protecting ourselves". These guys deserve some credit, and luckily they are doing ok financially as apparently the game has been a success on wiiware and steam. But they could've gotten alot more financial support for future productions if people would actually have just ponied up the 10-15 dollars (however much it is) and bought the damn thing.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.