By using this site, you agree to our Privacy Policy and our Terms of Use. Close
nightsurge said:
Why can't they do both? Obviously they will have more games for the hardcore, but since casual games are usually rather cheap and easy to create, why not try to spruce up the casual offerings while maintaining the hardcore offerings. I think that is what they are going to do, and I don't see how this would alienate the hardcore unless those games started suffering, which they shouldn't.

Casual games are not easy to create nor are they cheap. The most successful casaul games have spent a fair amount of time in development. All we see are the end results and since most casual games do not possess power house visuals people think that they are cheap to make. Shovelware is not the definition of a casual game. The Sims take money and resources to create. Nintendo developed casaul games take a while to develop costing time, money, and resources. Brain Age: Train your Brain in minutes a day is a well conceived and well thought out game. The other knock offs have come and gone and have not matched it's success. Nintendogs is another great casual IP and copycats have failed to live up to expectations of gamers and have not had great sales. If A company is going to develop casual games than they need to spend the money and invest the time and resources to make a great game. If not, the product will fail in the market place.

If Microsoft wants to have casual games on their system then the question is who is going to develop those games. Third parties have not been able to develop good quality casual games for the Wii, DS, or the PC. It's going to take a lot of effort.

 



If Nintendo is successful at the moment, it’s because they are good, and I cannot blame them for that. What we should do is try to be just as good.----Laurent Benadiba