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Sqrl said:
rocketpig said:

 

Sqrl, I like you.

Have you ever been to a fire site one year after?

I have. There are a few flowers... Mixed with mad black and destruction. Too bad that little photo doesn't show a real perspective on the surroundings. Some areas quickly repopulate but after seeing Yellowstone two years after, most areas didn't look like that. Most were still shallow, empty husks of their former selves.

But that picture made me feel better.

 

Fair enough, but then where are the "few" flowers in these games!  I can't really remember the last time I saw a colorful field of flowers in a game..I know it's been done, just drawing a blank atm is all.

On a more serious note, my point was that while some games can be excused because the environment "is what it is"... there are still others where 10, 50, or 100 years after a major battle or explosion the destruction is still just sitting there and nothing has changed.

edit: PS - I like you too! /hug

Very good point, and I agree. For example, when I play Fallout 3, there is very little reason for there to be color and when it does appear, something different is happening.

On the other hand, other games don't have the same luxury. Whether we face it or not, we have been ingrained to acknowledge color (different visual) to be an "access point" or "touch me" point. It's what we've been taught to think as game players.

On top of lack of imagination and bland visuals, we should be thinking... "how is there a way to let us know where we need to go?"

Sound has been done, visuals have been done, visceral has been done (rumble)... How do we progress?

 




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