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Gnizmo said:
rocketpig said:
For both of you, pay attention to my second point. Many of these games take place in apocalyptic urban environments... Brown and grey. Overcast. Blah blah blah.

Like I said, I blame the lack of imagination. It's hard to create an interesting gameplay environment without a city. With the city, you get loads of bland colors. Think of 9/11 ground zero. There were plenty of colors there at 8:55 AM. At 9:55 AM, not so much. All grey.

Look at games like Halo, BioShock, or even Haze if you want realism without the bland color palette. Two of those are largely jungle environments, one is a decadent underwater city.

 Which ends in a brown version of the real world and that is what I said I dislike. I really don't care if they have a reason for it. There is a reason I feel pain when but I don't particularly care for the experience. The post-apocalyptic ones aren't even on the top of my shit list honestly. The last game that drove me up a while (and chased me away from photo realistic graphics entirely) was Vanguard. That game had no excuse for its browness. Fallout 3 has me intrigued and might get my disdain for the style to decrease, but it is an uphill battle.

Fair enough. I'll take this moment to point out that I also enjoy vivid environments much more than drab but I'm just trying to point out that there are reasons for these grey/brown environments. I'm not saying you should like them, just accept their reasons. Some of which suck.

Again, for the umpteenth time, lack of imagination. Hell, BioShock would have been a better game had they made it 6 hours and cut off that last 1/3rd of shit Irrational slapped on us. The game would have been my only 10/10 game (excluding smaller games like Portal) of the past three years if they would have done that. Instead, they got cute and bollocksed the entire thing up.

Damn it, now I'm angry about BioShock again. My therapist keeps telling me to not think about that game...

 




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