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noname2200 said:
rocketpig said:
For both of you, pay attention to my second point.

noname2200 said:

And this kind of goes along with your second point...

rocketpig said:



Look at games like...BioShock...if you want realism without the bland color palette.

That's the kind of thing I was talking about. Granted, too much of the game was too dark (faux horror game, wha'chagonnado?), but I enjoyed how it was a city that looked like people, not just mindless drones, once lived there. I want more of that.

Smartass. :D

Again, BioShock relied on that "0/0/0 RGB" color palette too much. I understand that it was a "horror" game (without the "RPG" part... grrr...), but it is one of the finest examples of how to create a world environment that made the game. I would rank Rapture as the penultimate game world behind Fallout 1's world... It's that good. Hard to compare that type of brilliance to other, lesser games. Rapture became its own entity and that, by itself, was much better than 90% of the games I play.

Again, a lack of imagination is our problem, not the color palette.




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