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kn said:
Entroper said:

It looks like exactly the same driver AI from the last two games.

And I'm sorry, but contact penalty = lose, especially when mixed with poor AI. No matter how carefully you drive, the AI often seems hell bent on bumping you, causing you to receive a penalty through no fault of your own. If the game can't accurately simulate your opponents' driving, then it shouldn't attempt to shoehorn in contact penalties.


Are you speaking of previous GT games? I certainly agree that the AI has to factor in "right of way" for penalties to work. I'm not sure if you are referring to other games or previous GT installments.


Yes, I'm referring to GT3 and GT4.  GT4 had time penalties in rally races.  When you made contact with the other driver, it cut off your throttle for 5 seconds.  Didn't matter whose fault it was, and it always penalized you and never penalized the CPU.  Honestly, I don't think it's possible to design a failsafe system for determining whose fault it was.  Judges in real racing can't even agree sometimes.  Still, they should be able to improve the driver AI to allow for choosing an alternate line when there is traffic.  I'm glad to hear your report that Forza 2 does a decent job.  GT4 does not, and the AI that I saw in this video of GT5 looks precisely the same to me.

Contact penalties in multiplayer are an even worse idea.  The last thing I need is some jackass getting in front of me and braking hard in the middle of a straight, so that I rear end him, and suffer a contact penalty.