| Entroper said: It looks like exactly the same driver AI from the last two games. And I'm sorry, but contact penalty = lose, especially when mixed with poor AI. No matter how carefully you drive, the AI often seems hell bent on bumping you, causing you to receive a penalty through no fault of your own. If the game can't accurately simulate your opponents' driving, then it shouldn't attempt to shoehorn in contact penalties. |
Are you speaking of previous GT games? I certainly agree that the AI has to factor in "right of way" for penalties to work. I'm not sure if you are referring to other games or previous GT installments.








