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Entroper said:

It looks like exactly the same driver AI from the last two games.

And I'm sorry, but contact penalty = lose, especially when mixed with poor AI. No matter how carefully you drive, the AI often seems hell bent on bumping you, causing you to receive a penalty through no fault of your own. If the game can't accurately simulate your opponents' driving, then it shouldn't attempt to shoehorn in contact penalties.


Are you speaking of previous GT games?  I certainly agree that the AI has to factor in "right of way" for penalties to work.  I'm not sure if you are referring to other games or previous GT installments.



I hate trolls.

Systems I currently own:  360, PS3, Wii, DS Lite (2)
Systems I've owned: PS2, PS1, Dreamcast, Saturn, 3DO, Genesis, Gamecube, N64, SNES, NES, GBA, GB, C64, Amiga, Atari 2600 and 5200, Sega Game Gear, Vectrex, Intellivision, Pong.  Yes, Pong.