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The thing about Alucard is that he can only fight people fighting him, and in some cases people within a certain range who are running, but for the most part Death players do the sky run, where he jumps in the air and flys away, that makes him totally safe from any of my options and his flying is faster than Alucards running.

The thing about that ball is that, its not the main problem, its just that eventually my gaurd will break, and if that happens they will use the scythe thing to which Death will teleport right to it and that leads into massive combos, from the other side of the map. Not a problem but then they run again.

Like I said my way around it is to always when I play online to pick the smallest stages until I'm confident that I'm not playing that kind of player.



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D