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To the contrary, most Death players move, they just move to the other end of the map, and spam that long range sickle or if they have a special gauge they spam the ball that holds you in one place, then use the special. The ball moves so fast that you can't even dodge it, I get past 2 or 3 but it's spammable and end up getting cought or they run to the other end of the map again. The sad thing is Death has some sick combos and nice ways of getting in... He doesn't have to be played like that, but everyone I've fought persists on running to the other end, it's like there is a rule or something that you have to play like that... Did I miss the memo?



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D