your mother said:
How does it affect gameplay? Just one example: Enemies can be located in the clipped off regions. If you don't look up you get hit. This would not happen in the current 4:3 implementation. The reverse however does not hold true, because horizontally you see exactly the same whether it's in 4:3 or 16:9/16:10. How does it affect the experience? People on the forum are complaining about tunnel vision, knight's helmet vision and sniper scope vision. Others are complaining that this perceived zoom effect causes nausea, which does not occur in other games. Furthermore, the zoomed-in effect gives the textures a slightly blurred effect. Then of course there's this: The game will render in full 16:9 aspect ratio, with no letterboxing unless your resolution is not true 16:9. You will see more in widescreen. We use a different projection matrix; there is no squashing or stretching of the image involved. - Chris Kline, lead programmer, Irrational Games This comes from the lead programmer of Bioshock, and soon after the reality of the situation was discovered Chris Kline, Irrational, and 2K games have pretty much kept silent. I am sure if Mr Kline would have simply stated the truth this fallout would not have occurred; people would have accepted the limitations of the game. |
Point 1)
That's BS, i've played the game heaps now and I cannot think of one moment when I got hit by something that was off screen to much because i'm missing a tiny bit from the top or the bottom.
Point 2)
Knight's helmet and tunnel vision? Are you f'n serious... the game is supposed to feel claustrophobic those people obviously haven't played it in 4:3 either because it feels the bloody same.
Point 3)
I don't have anything to say to that, he obviously didn't do his research and made the wrong answer.








