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I agree. I am also going into the game biz with a current college program of Game Art and Design and soon Comp Science at George Mason U. I have seen this since 2006. The architecture was not ready to hit the mainstream so soon and made the uncanny valley like the Valles Marineris on Mars. Dev is slow not because of bad capabilities but b/c of proprietary and insufficient XDR RAM, CELL dev kit availability and lack thereof, among other things. It is like the Saturn in design, except that the consolidation is in the CELL.