The_vagabond7 said: That is very interesting. I find is especially interesting that cutscenes were actually harmful, and disengaged the players (suck on that one for a while, Kojima). But I can completely relate to that, because games like Half life or COD4 that keep you in the action at all times I feel are far more intense, immersive and engaging than games that have frequent cut scenes. |
I've always been saying that pacing is the most important aspect of storytelling (in any medium), interactive entertainment, and sex.
And regarding cutscenes, they're always better when done in-game so they don't distract you by making you want to set the controller down and wait. If you're still controlling at least the camera or something while the scene goes on, you still feel involved. That's one of the many reasons Half-Life was so genius back in 1998.