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@ Mendicate

Well then, yes, I think for the most part you are right. People will prefer games in which they are in more danger, but able to escape - We essentially play these games for the release of adrenalin.

The theory also applies well to survival horror

Although it doesn't really explain the Stealth (sub)genre. In a game like MGS4, you're rewarded for finding a way to stay out of high risk scenarios