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Mendicate Bias said:

It seems to me that games that try to encompass too big a world in a poorly structured manner end up making the player feel disengaged from the experience (resistance is used as an example) where as games that focus on pockets of tight knit heavy recurring action like GoW allow the player to truely engage themselves and have fun.

Any thoughts?

 

I don't understand this comparison because Resistance jumps around from location to location just like Gears does.  Once you get there, sure the environments are bigger but you are often in close battles just like Gears.  In Gears, you are often taking cover from far away so both games have both.

I didn't think the story of Gears was any better than Resistance.  I thought the weapons in Resistance were better.  And yet, the article hates on Resistance and loves Gears.  Oh well.