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windbane said:
The_vagabond7 said:

That is very interesting. I find is especially interesting that cutscenes were actually harmful, and disengaged the players (suck on that one for a while, Kojima). But I can completely relate to that, because games like Half life or COD4 that keep you in the action at all times I feel are far more intense, immersive and engaging than games that have frequent cut scenes.

Also fascinating is how important pacing is. I've felt for a long time that pacing in a game is a far overlooked aspect to a game's quality. It takes alot of level design and fore thought to create an effective experience. Slower down times followed by big battles or intense fights. Lure you into security, give you a minute to come down off your high and then throw you right back up there into something crazy. Or gradually build up the pace into a climactic crescendo, and have the expected reward system of it coming down into something of a breather after the high is hit. Pacing is incredibly important to a satisfying experience.

 

Every Kojima game is AAA.  CoD4 has cutscenes and is also a great game.

 

Did you even read the article or understand what I was talking about, or was Kojima's bush obstructing your vision?

 

It's a shame that such a great and insightful article is going to be completely passed up by people who just saw a keyphrase like "AAA" and decided to throw in their two cents.



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