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Indigo_Dingo said:
Onyxmeth said:
Indigo_Dingo said:

Well that would explain why Sega are being so sweet to them now.

*points to Valkyria Chronicles and Shenmue 3 - sorry, I mean Yakuza 3*

I think that the Ps3 is an equivilant of the Dreamcast, but at the same time I think it will not share a similar fate, because of three things - 1. The console that is supposedly going to kill it is dying before it finished the job, 2. Multiplatform games are becoming mandatory on all third party releases, with high profile games being the only real exceptions (for more reference, look at Condemned 2, Saints Row 2, Dead Rising 2 and Mass Effect 2 - first two became multiplat, last two have been stated by their respective publishers will be multiplat), and thus studios will be forced to develop for it - hell, even Valve said they'll have to learn the ways of the cell, and 3. Sony are just a bigger market force than Sega. Sega was one studio, Sony Computer Entertainment is made up of 30, most of whom are the definitive studios in their genre.

1. Dead Rising 2 isn't announced, so it's impossible for you to say what platforms it is or isn't on. For all you know it's an N-Gage exclusive.

2. Mass Effect 2 has not been announced for PS3. It's currently announced for 360 and PC only.

3. Sega is not one studio. You obviously know nothing about Sega and haven't played many of their games. Sega has 17 studios. Did you really think one studio was pumping out games every month? Did you really think the same studio that created Virtua Fighter 5 was working on Sonic Unleashed?

 

Alright, I admit that I was mistaken about Sega, but my point still stands - Sony have a much larger number of studios. The reason they haven't had as many games is said games take longer to make now (hence why they have so many high profile releases in 2009). As for Dead Rising 2 and Mass effect 2, Capcom have said there will be no more third party exclusived from them, and EA are, well, ea, and they're the distributors.

 

 

Sony have 30 development studios? Who are they? And didn't they all merge into one gigantic studio back in 2005? So basically it's one? Hmmm...

Main point- The number of in house development studio's in a company doesn't just determine a consoles success, more importantly it's third party support, something Sony has in spades.