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rocketpig said:
your mother said:

The issue is that:

- in 4:3 you see 100% horizontally and 100% vertically

- in 16:9 you see 100% horizontally and about 85% vertically

How is this not an issue?

If the aspect ratio and FOV were correct in widescreen, it should not look like you are viewing the game from inside a knight's helmet.


One small problem: humans don't actually view in 100% square. They actually view in roughly a 16:9 ratio, give or take. After all, that's why they created that aspect ratio for movies in the first place...

And the game looks nothing like "viewing from a knight's helmet". It's actually quite appropriate for this sort of game. If it was Halo, yeah, I might want it stretched vertically a bit, but Halo is more of a vertical game. BioShock is not vertical whatsoever.

After reading the widescreen gaming forums and seeing many more screen shots the problem definitely is that the widescreen view is 'cropped' (ie, the FOV is way to low). What your mother said is right in this case, if you consider 4:3 to be h:v 100:100, then the bioshock 16:9 is actually 100:85. Really it should be about 120:100ish.

The impression they have over on those forums is that the FOV is around 75. As I said before, 16:9 should be nominally be around 110 and 16:10 should be around 100.