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Comrade Tovya said:
redspear said:
No worries Tovya some people actually say stuff like that as if it were fact so much that it is hard to tell who is serious unless you know the poster.

Sad to say as a PS3 owner that that in the long run this struggle to affirm second place will put a serious damper on optimized games for the system. At least it means plenty of multiplatform games.

Now if SE can learn the Wii actually exists......

 

You are probably right about that.

I think the attach rate has something to do with the Wii issue, but just a guess.

If I'm not mistaken, the 360 has the highest attach rate (around 9 games per console?)

Attach rateis over rated a console coudl have an attach rate of 1000 if there is only one game console out there and a person owns 1000 games or an attach rate of 1 if there are 1000 systems out there and 1000 games.

 

The 360 does have the higher attach rate it is also roughly less than 2/3rds the userbase and approximately 6 million users buying software before the release of the Wii which also effects attach rates as those 6 million gamers are more then likely on the 4th or 5th game.

In general more people will be buying more games for their system on the 360 but more games will be sold on the Wii overall.

The issue is one of true support and general focus of developers I am of the opinion that many developers have sunk a lot of money into investments of HD consoles and would love to see some of that money back from the HD systems. Then their is the fact that AAA development time is so much longer FF XIII, KZ 2, GT 5, RE V have yet to see daylight. GTA IV and MGS IV only just came out. All of those games were started before the launch of the Wii and PS3. This could be having hte effect on tieing down dev teams for development of new IPs.


The real issue is of course that third parties have been playing follow the leader and trying to mimic Nintendo's success with the Wii titles instead of branching out with new IPs, genres, and fresh takes on their own IPs. When they do take risks they aren't willing to spend money on advertising because they would rather recouperate money with smaller sales(TWEWY, NMH, Z&W). Some of the early attempts met with failure for being too rushed Red Steel for example. So this leaves us with cheap ports and knockoffs and Wiimakes as fast change makers.