your mother said: The issue is that: - in 4:3 you see 100% horizontally and 100% vertically - in 16:9 you see 100% horizontally and about 85% vertically How is this not an issue? If the aspect ratio and FOV were correct in widescreen, it should not look like you are viewing the game from inside a knight's helmet. |
One small problem: humans don't actually view in 100% square. They actually view in roughly a 16:9 ratio, give or take. After all, that's why they created that aspect ratio for movies in the first place...
And the game looks nothing like "viewing from a knight's helmet". It's actually quite appropriate for this sort of game. If it was Halo, yeah, I might want it stretched vertically a bit, but Halo is more of a vertical game. BioShock is not vertical whatsoever.
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